Computer
programming is one of the courses that students often view as boring and
difficult. Computer science education is a relatively new discipline compare to
other ones. Before researchers started to realize the importance of computer
science education, much of effort was put into the improvement of new speed and
technique and computer programming was regard as a job for professional. With
personal computer become more affordable and prevalent, most major colleges and
universities offer computer programming courses from basic to advance to meet
industry demand. Many researchers argued that we should view the process of
learning to program as a method of developing intellectual and thinking skills.
(Bork, 1981; Nickerson, 1982; Papert, 1980) However, computer programming is not a
simple task that can be mastered in a short period (Feldgen & Clua, 2004; Jenkins, 2001). It is a cognitive task that has high
complexity. (Letovsky, 1986) Previous research studies found that
students lost interest after taking a basic computer programming course. (McKinney & Denton, 2004) One of the reasons is the novice programmer
does not have the required cognitive skills on which the basic computer
programming schemas are built when he/she first learn to program computer
software. (Hoc, 1988; Kahney, 1988; Perkins &
Martin, 1986)
One solution is to
provide more motivating and enjoyable learning environment so learners will
remain on the course longer and, therefore, have better chance to develop
essential cognitive skills. Previous research studies (Chang, Yang, Chan, & Yu, 2003; Schwabe
& Goth, 2005) found that educational computer games were
great motivational tools in teaching learners in different areas. Another study
(Martens, Gulikers, & Bastiaens, 2004) found that students with higher intrinsic
motivation outperformed those with lower intrinsic motivation. Because computer
games have attributes such as challenging, fantasy, and curiosity (Malone, 1980) it makes learning fun if the computer games
were designed with specific instructional goals and could provide immediately
feedback.
The purpose of
this research was to compare two different supplemental instruction delivery
methods’ influence to learners’ intrinsic motivation. One method was using a
quiz program which randomly selected quizzes from the quiz bank and presented
to learners as a way of practicing what they had learned in the classroom. The
other method was using an educational computer game to present same set of
quizzes to learners. The research study was designed to compare their effect on
subject’s intrinsic motivation.
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